top of page

ABOUT

Hello! I am Matty Lanouette, a content designer based in the Seattle area.

I entered the games industry after graduating from DigiPen with a Bachelor of Art in Game Design (BAGD) in 2018. Since then, I have worked at Hardsuit Labs as a content designer on Vampire the Masquerade: Bloodlines 2, Monolith Productions as a systems designer on the Nemesis System on Wonder Woman, and am currently the Design Lead at an indie start-up studio called Carnival Cat Games. 

My specialty is content design. Crafting engaging and rewarding experiences for the player through missions, narrative, and interconnected systems is always my goal and priority. My passion for content design comes from a life-long love of video games and my drive to include more diverse perspectives and lived-experiences in games.

I have worked professionally in Unreal 4 and 5 and Firebird (Monolith's proprietary engine). While working in Unreal, I spent most of my time focused on gameplay scripting and quest implementation using Blueprint. In Firebird, I worked within the engine's database to own the procedural character generation portion of the Nemesis System.

In my free time I like to work on personal projects that are often narrative-focused. Exploring new settings, character voices, and designing interesting gameplay interactions are some of my main, and favorite, focuses in my personal projects. I also enjoy physical crafts like cross stitch, embroidery, crocheting, and baking.

RESUME

F4D-HcwWMAAA5Tq.jpg

Professional Projects

BottledMenu.png

Personal Projects

M_21_Journal.jpg

Academic Projects

bottom of page